Fix fade terminator not always covering line in sketch theme [#18]
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@ -3787,6 +3787,7 @@ define('sequence/components/AgentCap',[
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render(y, {x, label}, env, isBegin) {
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const config = env.theme.agentCap.fade;
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const ratio = config.height / (config.height + config.extend);
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const gradID = env.addDef(isBegin ? 'FadeIn' : 'FadeOut', () => {
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const grad = svg.make('linearGradient', {
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@ -3796,11 +3797,11 @@ define('sequence/components/AgentCap',[
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'y2': isBegin ? '0%' : '100%',
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});
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grad.appendChild(svg.make('stop', {
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'offset': (100 * 1 / 12) + '%',
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'offset': '0%',
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'stop-color': '#FFFFFF',
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}));
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grad.appendChild(svg.make('stop', {
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'offset': (100 * 11 / 12) + '%',
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'offset': (100 * ratio).toFixed(3) + '%',
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'stop-color': '#000000',
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}));
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return grad;
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@ -3808,9 +3809,9 @@ define('sequence/components/AgentCap',[
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env.maskLayer.appendChild(svg.make('rect', {
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'x': x - config.width / 2,
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'y': y - config.height * 0.1,
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'y': y - (isBegin ? config.extend : 0),
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'width': config.width,
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'height': config.height * 1.2,
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'height': config.height + config.extend,
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'fill': 'url(#' + gradID + ')',
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}));
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@ -5469,6 +5470,7 @@ define('sequence/themes/Basic',[
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fade: {
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width: 5,
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height: 6,
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extend: 1,
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},
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none: {
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height: 10,
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@ -5773,6 +5775,7 @@ define('sequence/themes/Chunky',[
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fade: {
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width: 5,
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height: 10,
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extend: 1,
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},
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none: {
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height: 10,
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@ -6461,12 +6464,10 @@ define('sequence/themes/Sketch',[
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) => {
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'use strict';
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// TODO:
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// * fade starter/terminator sometimes does not fully cover line
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const FONT = Handlee.name;
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const FONT_FAMILY = '"' + FONT + '",cursive';
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const FONT_FAMILY = '\'' + FONT + '\',cursive';
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const LINE_HEIGHT = 1.5;
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const MAX_CHAOS = 5;
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const PENCIL = {
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'stroke': 'rgba(0,0,0,0.7)',
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@ -6516,8 +6517,9 @@ define('sequence/themes/Sketch',[
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render: null,
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},
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fade: {
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width: 8,
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width: Math.ceil(MAX_CHAOS * 2 + 2),
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height: 6,
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extend: Math.ceil(MAX_CHAOS * 0.3 + 1),
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},
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none: {
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height: 10,
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@ -6837,7 +6839,7 @@ define('sequence/themes/Sketch',[
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(p2.x - p1.x) * (p2.x - p1.x) +
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(p2.y - p1.y) * (p2.y - p1.y)
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);
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const rough = Math.min(Math.sqrt(length) * 0.2, 5);
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const rough = Math.min(Math.sqrt(length) * 0.2, MAX_CHAOS);
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const x1 = p1.x + this.vary(var1 * varX * rough);
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const y1 = p1.y + this.vary(var1 * varY * rough);
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const x2 = p2.x + this.vary(var2 * varX * rough);
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File diff suppressed because one or more lines are too long
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@ -174,6 +174,7 @@ define([
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render(y, {x, label}, env, isBegin) {
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const config = env.theme.agentCap.fade;
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const ratio = config.height / (config.height + config.extend);
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const gradID = env.addDef(isBegin ? 'FadeIn' : 'FadeOut', () => {
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const grad = svg.make('linearGradient', {
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@ -183,11 +184,11 @@ define([
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'y2': isBegin ? '0%' : '100%',
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});
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grad.appendChild(svg.make('stop', {
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'offset': (100 * 1 / 12) + '%',
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'offset': '0%',
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'stop-color': '#FFFFFF',
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}));
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grad.appendChild(svg.make('stop', {
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'offset': (100 * 11 / 12) + '%',
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'offset': (100 * ratio).toFixed(3) + '%',
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'stop-color': '#000000',
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}));
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return grad;
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@ -195,9 +196,9 @@ define([
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env.maskLayer.appendChild(svg.make('rect', {
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'x': x - config.width / 2,
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'y': y - config.height * 0.1,
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'y': y - (isBegin ? config.extend : 0),
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'width': config.width,
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'height': config.height * 1.2,
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'height': config.height + config.extend,
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'fill': 'url(#' + gradID + ')',
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}));
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@ -60,6 +60,7 @@ define([
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fade: {
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width: 5,
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height: 6,
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extend: 1,
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},
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none: {
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height: 10,
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@ -66,6 +66,7 @@ define([
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fade: {
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width: 5,
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height: 10,
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extend: 1,
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},
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none: {
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height: 10,
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@ -11,12 +11,10 @@ define([
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) => {
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'use strict';
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// TODO:
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// * fade starter/terminator sometimes does not fully cover line
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const FONT = Handlee.name;
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const FONT_FAMILY = '"' + FONT + '",cursive';
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const FONT_FAMILY = '\'' + FONT + '\',cursive';
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const LINE_HEIGHT = 1.5;
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const MAX_CHAOS = 5;
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const PENCIL = {
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'stroke': 'rgba(0,0,0,0.7)',
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@ -66,8 +64,9 @@ define([
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render: null,
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},
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fade: {
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width: 8,
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width: Math.ceil(MAX_CHAOS * 2 + 2),
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height: 6,
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extend: Math.ceil(MAX_CHAOS * 0.3 + 1),
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},
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none: {
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height: 10,
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@ -387,7 +386,7 @@ define([
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(p2.x - p1.x) * (p2.x - p1.x) +
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(p2.y - p1.y) * (p2.y - p1.y)
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);
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const rough = Math.min(Math.sqrt(length) * 0.2, 5);
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const rough = Math.min(Math.sqrt(length) * 0.2, MAX_CHAOS);
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const x1 = p1.x + this.vary(var1 * varX * rough);
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const y1 = p1.y + this.vary(var1 * varY * rough);
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const x2 = p2.x + this.vary(var2 * varX * rough);
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