818 lines
18 KiB
JavaScript
818 lines
18 KiB
JavaScript
define([
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'./BaseTheme',
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'svg/SVGUtilities',
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'svg/SVGShapes',
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'./HandleeFontData',
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], (
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BaseTheme,
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svg,
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SVGShapes,
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Handlee
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) => {
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'use strict';
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const FONT = Handlee.name;
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const FONT_FAMILY = '\'' + FONT + '\',cursive';
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const LINE_HEIGHT = 1.5;
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const MAX_CHAOS = 5;
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const PENCIL = {
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'stroke': 'rgba(0,0,0,0.7)',
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'stroke-width': 0.8,
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'stroke-linejoin': 'round',
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'stroke-linecap': 'round',
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};
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const THICK_PENCIL = {
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'stroke': 'rgba(0,0,0,0.8)',
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'stroke-width': 1.2,
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'stroke-linejoin': 'round',
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'stroke-linecap': 'round',
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};
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const SETTINGS = {
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titleMargin: 10,
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outerMargin: 5,
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agentMargin: 10,
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actionMargin: 10,
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minActionMargin: 3,
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agentLineHighlightRadius: 4,
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agentCap: {
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box: {
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padding: {
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top: 5,
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left: 10,
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right: 10,
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bottom: 5,
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},
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arrowBottom: 5 + 12 * 1.3 / 2,
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labelAttrs: {
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'font-family': FONT_FAMILY,
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'font-size': 12,
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'line-height': LINE_HEIGHT,
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'text-anchor': 'middle',
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},
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boxRenderer: null,
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},
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cross: {
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size: 15,
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render: null,
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},
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bar: {
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height: 6,
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render: null,
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},
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fade: {
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width: Math.ceil(MAX_CHAOS * 2 + 2),
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height: 6,
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extend: Math.ceil(MAX_CHAOS * 0.3 + 1),
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},
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none: {
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height: 10,
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},
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},
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connect: {
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loopbackRadius: 6,
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line: {
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'solid': {
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attrs: Object.assign({
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'fill': 'none',
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}, PENCIL),
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renderFlat: null,
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renderRev: null,
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},
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'dash': {
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attrs: Object.assign({
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'fill': 'none',
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'stroke-dasharray': '4, 2',
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}, PENCIL),
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renderFlat: null,
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renderRev: null,
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},
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'wave': {
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attrs: Object.assign({
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'fill': 'none',
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'stroke-linejoin': 'round',
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'stroke-linecap': 'round',
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}, PENCIL),
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renderFlat: null,
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renderRev: null,
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},
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},
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arrow: {
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'single': {
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width: 5,
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height: 6,
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attrs: Object.assign({
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'fill': 'rgba(0,0,0,0.9)',
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}, PENCIL),
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render: null,
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},
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'double': {
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width: 4,
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height: 8,
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attrs: Object.assign({
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'fill': 'none',
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}, PENCIL),
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render: null,
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},
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},
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label: {
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padding: 6,
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margin: {top: 2, bottom: 1},
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attrs: {
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'font-family': FONT_FAMILY,
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'font-size': 8,
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'line-height': LINE_HEIGHT,
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'text-anchor': 'middle',
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},
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loopbackAttrs: {
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'font-family': FONT_FAMILY,
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'font-size': 8,
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'line-height': LINE_HEIGHT,
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},
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},
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mask: {
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padding: {
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top: 0,
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left: 3,
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right: 3,
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bottom: 1,
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},
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},
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},
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titleAttrs: {
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'font-family': FONT_FAMILY,
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'font-size': 20,
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'line-height': LINE_HEIGHT,
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'text-anchor': 'middle',
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'class': 'title',
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},
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agentLineAttrs: {
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'fill': 'none',
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'stroke': '#000000',
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'stroke-width': 1,
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},
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};
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const SHARED_BLOCK_SECTION = {
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padding: {
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top: 3,
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bottom: 2,
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},
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mode: {
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padding: {
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top: 2,
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left: 3,
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right: 5,
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bottom: 0,
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},
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boxRenderer: null,
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labelAttrs: {
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'font-family': FONT_FAMILY,
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'font-weight': 'bold',
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'font-size': 9,
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'line-height': LINE_HEIGHT,
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'text-anchor': 'left',
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},
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},
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label: {
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padding: {
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top: 2,
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left: 5,
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right: 3,
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bottom: 0,
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},
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labelAttrs: {
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'font-family': FONT_FAMILY,
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'font-size': 8,
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'line-height': LINE_HEIGHT,
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'text-anchor': 'left',
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},
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},
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};
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const BLOCKS = {
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'ref': {
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margin: {
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top: 0,
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bottom: 0,
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},
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boxRenderer: null,
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section: SHARED_BLOCK_SECTION,
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},
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'': {
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margin: {
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top: 0,
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bottom: 0,
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},
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boxRenderer: null,
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section: SHARED_BLOCK_SECTION,
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sepRenderer: null,
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},
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};
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const NOTE_ATTRS = {
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'font-family': FONT_FAMILY,
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'font-size': 8,
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'line-height': LINE_HEIGHT,
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};
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const NOTES = {
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'text': {
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margin: {top: 0, left: 6, right: 6, bottom: 0},
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padding: {top: 2, left: 2, right: 2, bottom: 2},
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overlap: {left: 10, right: 10},
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boxRenderer: SVGShapes.renderBox.bind(null, {
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'fill': '#FFFFFF',
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}),
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labelAttrs: NOTE_ATTRS,
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},
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'note': {
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margin: {top: 0, left: 5, right: 5, bottom: 0},
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padding: {top: 5, left: 5, right: 10, bottom: 5},
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overlap: {left: 10, right: 10},
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boxRenderer: null,
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labelAttrs: NOTE_ATTRS,
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},
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'state': {
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margin: {top: 0, left: 5, right: 5, bottom: 0},
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padding: {top: 7, left: 7, right: 7, bottom: 7},
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overlap: {left: 10, right: 10},
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boxRenderer: null,
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labelAttrs: NOTE_ATTRS,
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},
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};
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class Random {
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// xorshift+ 64-bit random generator
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// https://en.wikipedia.org/wiki/Xorshift
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constructor() {
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this.s = new Uint32Array(4);
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}
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reset() {
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// Arbitrary random seed with roughly balanced 1s / 0s
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// (taken from running Math.random a few times)
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this.s[0] = 0x177E9C74;
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this.s[1] = 0xAE6FFDCE;
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this.s[2] = 0x3CF4F32B;
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this.s[3] = 0x46449F88;
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}
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nextFloat() {
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/* jshint -W016 */ // bit-operations are part of the algorithm
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const range = 0x100000000;
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let x0 = this.s[0];
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let x1 = this.s[1];
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const y0 = this.s[2];
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const y1 = this.s[3];
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this.s[0] = y0;
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this.s[1] = y1;
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x0 ^= (x0 << 23) | (x1 >>> 9);
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x1 ^= (x1 << 23);
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this.s[2] = x0 ^ y0 ^ (x0 >>> 17) ^ (y0 >>> 26);
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this.s[3] = (
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x1 ^ y1 ^
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(x0 << 15 | x1 >>> 17) ^
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(y0 << 6 | y1 >>> 26)
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);
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return (((this.s[3] + y1) >>> 0) % range) / range;
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}
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}
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const RIGHT = {};
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const LEFT = {};
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class SketchWavePattern extends BaseTheme.WavePattern {
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constructor(width, handedness) {
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const heights = [
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+0.0,
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-0.3,
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-0.6,
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-0.75,
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-0.45,
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+0.0,
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+0.45,
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+0.75,
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+0.6,
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+0.3,
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];
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if(handedness !== RIGHT) {
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heights.reverse();
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}
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super(6, heights);
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}
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getDelta(p) {
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return super.getDelta(p) + Math.sin(p * 0.03) * 0.5;
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}
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}
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class SketchTheme extends BaseTheme {
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constructor(handedness = RIGHT) {
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super({
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name: '',
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settings: SETTINGS,
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blocks: BLOCKS,
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notes: NOTES,
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});
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if(handedness === RIGHT) {
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this.name = 'sketch';
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this.handedness = 1;
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} else {
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this.name = 'sketch left handed';
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this.handedness = -1;
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}
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this.random = new Random();
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this.wave = new SketchWavePattern(4, handedness);
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this._assignCapFunctions();
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this._assignConnectFunctions();
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this._assignNoteFunctions();
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this._assignBlockFunctions();
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}
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_assignCapFunctions() {
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this.renderBar = this.renderBar.bind(this);
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this.renderBox = this.renderBox.bind(this);
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this.agentCap.cross.render = this.renderCross.bind(this);
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this.agentCap.bar.render = this.renderBar;
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this.agentCap.box.boxRenderer = this.renderBox;
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}
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_assignConnectFunctions() {
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this.renderArrowHead = this.renderArrowHead.bind(this);
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this.renderFlatConnector = this.renderFlatConnector.bind(this);
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this.renderRevConnector = this.renderRevConnector.bind(this);
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this.connect.arrow.single.render = this.renderArrowHead;
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this.connect.arrow.double.render = this.renderArrowHead;
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this.connect.line.solid.renderFlat = this.renderFlatConnector;
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this.connect.line.solid.renderRev = this.renderRevConnector;
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this.connect.line.dash.renderFlat = this.renderFlatConnector;
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this.connect.line.dash.renderRev = this.renderRevConnector;
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this.connect.line.wave.renderFlat =
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this.renderFlatConnectorWave.bind(this);
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this.connect.line.wave.renderRev =
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this.renderRevConnectorWave.bind(this);
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}
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_assignNoteFunctions() {
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this.notes.note.boxRenderer = this.renderNote.bind(this);
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this.notes.state.boxRenderer = this.renderState.bind(this);
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}
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_assignBlockFunctions() {
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this.renderTag = this.renderTag.bind(this);
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this.blocks.ref.boxRenderer = this.renderRefBlock.bind(this);
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this.blocks[''].boxRenderer = this.renderBlock.bind(this);
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this.blocks.ref.section.mode.boxRenderer = this.renderTag;
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this.blocks[''].section.mode.boxRenderer = this.renderTag;
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this.blocks[''].sepRenderer = this.renderSeparator.bind(this);
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}
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reset() {
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this.random.reset();
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}
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addDefs(builder) {
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builder('sketch_font', () => {
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const style = document.createElement('style');
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// For some uses, it is fine to load this font externally,
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// but this fails when exporting as SVG / PNG (svg tags must
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// have no external dependencies).
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// const url = 'https://fonts.googleapis.com/css?family=' + FONT;
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// style.innerText = '@import url("' + url + '")';
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style.innerText = (
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'@font-face{' +
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'font-family:"' + Handlee.name + '";' +
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'src:url("data:font/woff2;base64,' + Handlee.woff2 + '");' +
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'}'
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);
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return style;
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});
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}
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vary(range, centre = 0) {
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if(!range) {
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return centre;
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}
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// cosine distribution [-pi/2 pi/2] scaled to [-range range]
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// int(cos(x))dx = sin(x)
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// from -pi/2: sin(x) - sin(-pi/2) = sin(x) + 1
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// total: sin(pi/2) + 1 = 2
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// normalise to area 1: /2
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// (sin(x) + 1) / 2
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// inverse: p = (sin(x) + 1) / 2
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// asin(2p - 1) = x
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// normalise range
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// x = asin(2p - 1) * range / (pi/2)
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const rand = this.random.nextFloat(); // [0 1)
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return centre + Math.asin(rand * 2 - 1) * 2 * range / Math.PI;
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}
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lineNodes(p1, p2, {
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var1 = 1,
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var2 = 1,
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varX = 1,
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varY = 1,
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move = true,
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}) {
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const length = Math.sqrt(
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(p2.x - p1.x) * (p2.x - p1.x) +
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(p2.y - p1.y) * (p2.y - p1.y)
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);
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const rough = Math.min(Math.sqrt(length) * 0.2, MAX_CHAOS);
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const x1 = this.vary(var1 * varX * rough, p1.x);
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const y1 = this.vary(var1 * varY * rough, p1.y);
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const x2 = this.vary(var2 * varX * rough, p2.x);
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const y2 = this.vary(var2 * varY * rough, p2.y);
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// -1 = p1 higher, 1 = p2 higher
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const upper = Math.max(-1, Math.min(1,
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(y1 - y2) / (Math.abs(x1 - x2) + 0.001)
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));
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const frac = upper / 6 + 0.5;
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// Line curve is to top / left (simulates right-handed drawing)
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// or top / right (left-handed)
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const curveX = this.vary(0.5, 0.5) * rough;
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const curveY = this.vary(0.5, 0.5) * rough;
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const xc = x1 * (1 - frac) + x2 * frac - curveX * this.handedness;
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const yc = y1 * (1 - frac) + y2 * frac - curveY;
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const nodes = (
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(move ? ('M' + x1 + ' ' + y1) : '') +
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'C' + xc + ' ' + yc +
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',' + x2 + ' ' + y2 +
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',' + x2 + ' ' + y2
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);
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return {
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nodes,
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p1: {x: x1, y: y1},
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p2: {x: x2, y: y2},
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};
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}
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renderLine(p1, p2, lineOptions) {
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const line = this.lineNodes(p1, p2, lineOptions);
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const shape = svg.make('path', Object.assign({
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'd': line.nodes,
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'fill': 'none',
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'stroke-dasharray': lineOptions.dash ? '6, 5' : 'none',
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}, lineOptions.thick ? THICK_PENCIL : PENCIL));
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return shape;
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}
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renderBox({x, y, width, height}, {fill = null, thick = false} = {}) {
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const lT = this.lineNodes(
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{x, y},
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{x: x + width, y},
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{}
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);
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const lB = this.lineNodes(
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{x: x + width, y: y + height},
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{x, y: y + height},
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{move: false}
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);
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const lR = this.lineNodes(
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lT.p2,
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lB.p1,
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{var1: 0, var2: 0, move: false}
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);
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const lL = this.lineNodes(
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lB.p2,
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lT.p1,
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{var1: 0, var2: 0.3, move: false}
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);
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const shape = svg.make('path', Object.assign({
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'd': lT.nodes + lR.nodes + lB.nodes + lL.nodes,
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'fill': fill || '#FFFFFF',
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}, thick ? THICK_PENCIL : PENCIL));
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return shape;
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}
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renderNote({x, y, width, height}) {
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const flickSize = 5;
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const lT = this.lineNodes(
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{x, y},
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{x: x + width - flickSize, y},
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{}
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);
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const lF = this.lineNodes(
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lT.p2,
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{x: x + width, y: y + flickSize},
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{move: false, var1: 0}
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);
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const lB = this.lineNodes(
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{x: x + width, y: y + height},
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{x, y: y + height},
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{move: false}
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);
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const lR = this.lineNodes(
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lF.p2,
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lB.p1,
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{var1: 0, var2: 0, move: false}
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);
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const lL = this.lineNodes(
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lB.p2,
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lT.p1,
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{var1: 0, var2: 0.3, move: false}
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);
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const lF1 = this.lineNodes(
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lF.p1,
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{x: x + width - flickSize, y: y + flickSize},
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{var1: 0.3}
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);
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const lF2 = this.lineNodes(
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lF1.p2,
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lF.p2,
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{var1: 0, move: false}
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);
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const g = svg.make('g');
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g.appendChild(svg.make('path', Object.assign({
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'd': (
|
|
lT.nodes +
|
|
lF.nodes +
|
|
lR.nodes +
|
|
lB.nodes +
|
|
lL.nodes
|
|
),
|
|
'fill': '#FFFFFF',
|
|
}, PENCIL)));
|
|
g.appendChild(svg.make('path', Object.assign({
|
|
'd': lF1.nodes + lF2.nodes,
|
|
'fill': 'none',
|
|
}, PENCIL)));
|
|
|
|
return g;
|
|
}
|
|
|
|
renderFlatConnector(attrs, {x1, dx1, x2, dx2, y}) {
|
|
const ln = this.lineNodes(
|
|
{x: x1 + dx1, y},
|
|
{x: x2 + dx2, y},
|
|
{varX: 0.3}
|
|
);
|
|
return {
|
|
shape: svg.make('path', Object.assign({'d': ln.nodes}, attrs)),
|
|
p1: {x: ln.p1.x - dx1, y: ln.p2.y},
|
|
p2: {x: ln.p2.x - dx2, y: ln.p2.y},
|
|
};
|
|
}
|
|
|
|
renderRevConnector(attrs, {xL, dx1, dx2, y1, y2, xR}) {
|
|
const variance = Math.min((xR - xL) * 0.06, 3);
|
|
const overshoot = Math.min((xR - xL) * 0.5, 6);
|
|
const p1x = xL + dx1 + this.vary(variance, -1);
|
|
const p1y = y1 + this.vary(variance, -1);
|
|
const b1x = xR - overshoot * this.vary(0.2, 1);
|
|
const b1y = y1 - this.vary(1, 2);
|
|
const p2x = xR;
|
|
const p2y = y1 + this.vary(1, 1);
|
|
const b2x = xR;
|
|
const b2y = y2 + this.vary(2);
|
|
const p3x = xL + dx2 + this.vary(variance, -1);
|
|
const p3y = y2 + this.vary(variance, -1);
|
|
|
|
return {
|
|
shape: svg.make('path', Object.assign({
|
|
d: (
|
|
'M' + p1x + ' ' + p1y +
|
|
'C' + p1x + ' ' + p1y +
|
|
',' + b1x + ' ' + b1y +
|
|
',' + p2x + ' ' + p2y +
|
|
'S' + b2x + ' ' + b2y +
|
|
',' + p3x + ' ' + p3y
|
|
),
|
|
}, attrs)),
|
|
p1: {x: p1x - dx1, y: p1y},
|
|
p2: {x: p3x - dx2, y: p3y},
|
|
};
|
|
}
|
|
|
|
renderFlatConnectorWave(attrs, {x1, dx1, x2, dx2, y}) {
|
|
const x1v = x1 + this.vary(0.3);
|
|
const x2v = x2 + this.vary(0.3);
|
|
const y1v = y + this.vary(1);
|
|
const y2v = y + this.vary(1);
|
|
return {
|
|
shape: svg.make('path', Object.assign({
|
|
d: new SVGShapes.PatternedLine(this.wave)
|
|
.move(x1v + dx1, y1v)
|
|
.line(x2v + dx2, y2v)
|
|
.cap()
|
|
.asPath(),
|
|
}, attrs)),
|
|
p1: {x: x1v, y: y1v},
|
|
p2: {x: x2v, y: y2v},
|
|
};
|
|
}
|
|
|
|
renderRevConnectorWave(attrs, {xL, dx1, dx2, y1, y2, xR}) {
|
|
const x1v = xL + this.vary(0.3);
|
|
const x2v = xL + this.vary(0.3);
|
|
const y1v = y1 + this.vary(1);
|
|
const y2v = y2 + this.vary(1);
|
|
return {
|
|
shape: svg.make('path', Object.assign({
|
|
d: new SVGShapes.PatternedLine(this.wave)
|
|
.move(x1v + dx1, y1v)
|
|
.line(xR, y1)
|
|
.arc(xR, (y1 + y2) / 2, Math.PI)
|
|
.line(x2v + dx2, y2v)
|
|
.cap()
|
|
.asPath(),
|
|
}, attrs)),
|
|
p1: {x: x1v, y: y1v},
|
|
p2: {x: x2v, y: y2v},
|
|
};
|
|
}
|
|
|
|
renderArrowHead(attrs, {x, y, dx, dy}) {
|
|
const w = dx * this.vary(0.2, 1);
|
|
const h = dy * this.vary(0.3, 1);
|
|
const l1 = this.lineNodes(
|
|
{x: x + w, y: y - h},
|
|
{x, y},
|
|
{var1: 2.0, var2: 0.2}
|
|
);
|
|
const l2 = this.lineNodes(
|
|
l1.p2,
|
|
{x: x + w, y: y + h},
|
|
{var1: 0, var2: 2.0, move: false}
|
|
);
|
|
const l3 = (attrs.fill === 'none') ? {nodes: ''} : this.lineNodes(
|
|
l2.p2,
|
|
l1.p1,
|
|
{var1: 0, var2: 0, move: false}
|
|
);
|
|
return svg.make('path', Object.assign({
|
|
'd': l1.nodes + l2.nodes + l3.nodes,
|
|
}, attrs));
|
|
}
|
|
|
|
renderState({x, y, width, height}) {
|
|
const dx = Math.min(width * 0.06, 3);
|
|
const dy = Math.min(height * 0.06, 3);
|
|
const tlX = x + dx * this.vary(0.6, 1);
|
|
const tlY = y + dy * this.vary(0.6, 1);
|
|
const trX = x + width - dx * this.vary(0.6, 1);
|
|
const trY = y + dy * this.vary(0.6, 1);
|
|
const blX = x + dx * this.vary(0.6, 1);
|
|
const blY = y + height - dy * this.vary(0.6, 1);
|
|
const brX = x + width - dx * this.vary(0.6, 1);
|
|
const brY = y + height - dy * this.vary(0.6, 1);
|
|
const mX = x + width / 2;
|
|
const mY = y + height / 2;
|
|
const cx = dx * this.vary(0.2, 1.2);
|
|
const cy = dy * this.vary(0.2, 1.2);
|
|
const bentT = y - Math.min(width * 0.005, 1);
|
|
const bentB = y + height - Math.min(width * 0.01, 2);
|
|
const bentL = x - Math.min(height * 0.01, 2) * this.handedness;
|
|
const bentR = bentL + width;
|
|
|
|
return svg.make('path', Object.assign({
|
|
'd': (
|
|
'M' + tlX + ' ' + tlY +
|
|
'C' + (tlX + cx) + ' ' + (tlY - cy) +
|
|
',' + (mX - width * this.vary(0.03, 0.3)) + ' ' + bentT +
|
|
',' + mX + ' ' + bentT +
|
|
'S' + (trX - cx) + ' ' + (trY - cy) +
|
|
',' + trX + ' ' + trY +
|
|
'S' + bentR + ' ' + (mY - height * this.vary(0.03, 0.3)) +
|
|
',' + bentR + ' ' + mY +
|
|
'S' + (brX + cx) + ' ' + (brY - cy) +
|
|
',' + brX + ' ' + brY +
|
|
'S' + (mX + width * this.vary(0.03, 0.3)) + ' ' + bentB +
|
|
',' + mX + ' ' + bentB +
|
|
'S' + (blX + cx) + ' ' + (blY + cy) +
|
|
',' + blX + ' ' + blY +
|
|
'S' + bentL + ' ' + (mY + height * this.vary(0.03, 0.3)) +
|
|
',' + bentL + ' ' + mY +
|
|
'S' + (tlX - cx) + ' ' + (tlY + cy) +
|
|
',' + tlX + ' ' + tlY +
|
|
'Z'
|
|
),
|
|
'fill': '#FFFFFF',
|
|
}, PENCIL));
|
|
}
|
|
|
|
renderRefBlock({x, y, width, height}) {
|
|
return this.renderBox(
|
|
{x, y, width, height},
|
|
{fill: '#FFFFFF', thick: true}
|
|
);
|
|
}
|
|
|
|
renderBlock({x, y, width, height}) {
|
|
return this.renderBox(
|
|
{x, y, width, height},
|
|
{fill: 'none', thick: true}
|
|
);
|
|
}
|
|
|
|
renderTag({x, y, width, height}) {
|
|
const x2 = x + width;
|
|
const y2 = y + height;
|
|
|
|
const l1 = this.lineNodes(
|
|
{x: x2 + 3, y},
|
|
{x: x2 - 2, y: y2},
|
|
{}
|
|
);
|
|
const l2 = this.lineNodes(
|
|
l1.p2,
|
|
{x, y: y2 + 1},
|
|
{var1: 0, move: false}
|
|
);
|
|
|
|
const line = l1.nodes + l2.nodes;
|
|
|
|
const g = svg.make('g');
|
|
|
|
g.appendChild(svg.make('path', {
|
|
'd': line + 'L' + x + ' ' + y,
|
|
'fill': '#FFFFFF',
|
|
}));
|
|
|
|
g.appendChild(svg.make('path', Object.assign({
|
|
'd': line,
|
|
'fill': '#FFFFFF',
|
|
}, PENCIL)));
|
|
|
|
return g;
|
|
}
|
|
|
|
renderSeparator({x1, y1, x2, y2}) {
|
|
return this.renderLine(
|
|
{x: x1, y: y1},
|
|
{x: x2, y: y2},
|
|
{thick: true, dash: true}
|
|
);
|
|
}
|
|
|
|
renderBar({x, y, width, height}) {
|
|
return this.renderBox({x, y, width, height}, {fill: '#000000'});
|
|
}
|
|
|
|
renderCross({x, y, radius}) {
|
|
const r1 = this.vary(0.2, 1) * radius;
|
|
const l1 = this.lineNodes(
|
|
{x: x - r1, y: y - r1},
|
|
{x: x + r1, y: y + r1},
|
|
{}
|
|
);
|
|
const r2 = this.vary(0.2, 1) * radius;
|
|
const l2 = this.lineNodes(
|
|
{x: x + r2, y: y - r2},
|
|
{x: x - r2, y: y + r2},
|
|
{}
|
|
);
|
|
|
|
return svg.make('path', Object.assign({
|
|
'd': l1.nodes + l2.nodes,
|
|
'fill': 'none',
|
|
}, PENCIL));
|
|
}
|
|
|
|
renderAgentLine({x, y0, y1, width, className}) {
|
|
if(width > 0) {
|
|
const shape = this.renderBox({
|
|
x: x - width / 2,
|
|
y: y0,
|
|
width,
|
|
height: y1 - y0,
|
|
}, {fill: 'none'});
|
|
shape.setAttribute('class', className);
|
|
return shape;
|
|
} else {
|
|
const shape = this.renderLine(
|
|
{x, y: y0},
|
|
{x, y: y1},
|
|
{varY: 0.3}
|
|
);
|
|
shape.setAttribute('class', className);
|
|
return shape;
|
|
}
|
|
}
|
|
}
|
|
|
|
SketchTheme.RIGHT = RIGHT;
|
|
SketchTheme.LEFT = LEFT;
|
|
|
|
return SketchTheme;
|
|
});
|